3 Jun 2005 16:01
Re: joint-limits on ball-joints
<jk <at> artificial.com>
2005-06-03 14:01:36 GMT
2005-06-03 14:01:36 GMT
On Wed, 1 Jun 2005, Neal Maultsby wrote: > Hello. > Joint limits don't seem to work properly on ball > joints. > Anything other than 0 allows complete rotation. for > example: min(-0.1,0,0) max(0,0,0) allows unlimited > negative rotation on the x-axis. > Using set-strength-limit helps some, but still doesn't > always stay within limits. > Has anyone else noticed this? I'll have a look at this, though I seem to remember coming across the problem before and having it turn out to be a problem in the ODE physics engine that breve uses. Have you tested this with a universal joint? Does it work there? - jon klein _______________________________________________ breve mailing list breve <at> spiderland.org http://lists.spiderland.org/mailman/listinfo/breve
RSS Feed