Doug Orleans | 7 Feb 23:02
X-Face

scoping out the competition...

I just ran across this project, looks interesting.  Haven't downloaded
it yet, but I thought I'd forward it in case anyone else wants to
investigate.

--dougo <at> place.org

------- start of forwarded message -------
From: "wormbin" <robertk <at> oz.net>
To: boardgamecoders <at> yahoogroups.com
Subject: [boardgamecoders] online board game engine
Date: Wed, 26 Jan 2005 21:39:30 -0000

Hi folks!  I just finished an engine that facilitates the creation of
online board games.  I wrote this to allow me to prototype and test
original board games but it can be used for other purposes as well.
(playing games)  I've found it useful so maybe some of you will find
it useful as well.

You can find it here:
http://www.onlinegamenight.org

Features include:

* The code is 100% java so it can run on Linux, OSX, and Windows.

* All code is open source under the GNU general public license.  It's
  also free as in beer.

* p2p client network model: no dedicated host is required.

* Every game supports personalized player avatars.  In game chatting
  and visual avatar gesturing is supported.  Players can create their
  own avatars that can be used in any game.

* Game replays are automatically saved and can be view in-game via VCR
  controls or outside the game via a web browser.

* Several games are already implemented including Knizia's Ra and
  Tigris and Euphrates (Euphrat und Tigris).  The source code for all
  these games is available.

* The site contains full documentation, as well as two tutorials
  (tic-tac-toe and Settlers of Catan)

* Game sessions can be saved and restarted at a later time.

* Players can zoom in and out of the game board.  This allows the
  online game to have the same layout as the board game.

* In game animation occurs for all piece movement.

Robert.

------- end of forwarded message -------

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Gmane