Doug Orleans | 5 Oct 02:00
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Re: Cheatbots

Shannon Appelcline addresses some of these issues in his latest column:

http://www.skotos.net/articles/TTnT_156.phtml

In particular, he talks about computer-assisted analysis as a solution
to analysis paralysis; he also talks about what he calls "personal
translation" as a way to avoid out-of-band communication between
players: each players sees a different version of the game, e.g. in
Clue, one player's Noose might be someone else's Candlestick.  His
other suggestion is anonymity, which I think is used a lot in
play-by-email games for the same reason.

--dougo <at> place.org

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