Denis Moskowitz | 3 May 03:39
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Re: How referees should respond to illegal plays

Zarf wrote:
> Doug wrote:
> > I guess by "our own error structure" I meant that each game author
> > would define that game's error structures that would be returned by
> > each request
> Yes, as a game author I'd certainly want this capability, in both the 
> failure responses and the success responses. ("You can't move your 
> <knight>, because that would expose your king to check from <queen> on 
> <e4>." Fields filled in from error response. SVG draws little dotted 
> attack line to illustrate.)

I just wanted to put in another call for errors not being in English 
strings - if you can avoid passing English sentences around, it'll be 
much easier to translate your game to other languages, or even have
players using different languages playing against each other in the same
game.

--Denis

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