5 Oct 07:22
Ranking
Andy Turner <turner <at> arcusdigital.com>
2004-10-05 05:22:39 GMT
2004-10-05 05:22:39 GMT
On Mon, Oct 04, 2004 at 08:00:09PM -0400, Doug Orleans wrote: > Shannon Appelcline addresses some of these issues in his latest column: > > http://www.skotos.net/articles/TTnT_156.phtml I also found this bit on ranking worth noting: > A better answer is incentivize scoring placement, not just winning. The > advantage that you do have in online play is that many players are probably > in your game for the long haul. They'll still be there next week and next > month. Thus you can offer rankings and make sure that your rankings > incentivize placement. I've read about an offline gaming club that uses a > very simple ranking system: the winning player gets a number of points equal > to the number of players; the next player gets two less than that; each > additional player gets one less; down to the last place player who gets 0 > (so in a five player game, finishers would get 5, 3, 2, 1, and 0 points). At > the end of a "season", whomever has the most points, "wins". Our own Gang of > Four has an even stronger incentive system. Each player gets ranking for > each game they play. The first-place player gets ranking points for beating > all 3 other players; the second-place player gets 1 loss and 2 wins; the > third-place player gets 2 losses and 1 win; and the last-place player gets 4 > losses. Thus, the better you manage to do, the better your ranking does (and > in fact you can usually improve your ranking with a second-place finish, and > in rare cases even with a third-place finish.) -- -- Andy <turner <at> arcusdigital.com> ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl
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