25 May 2012 16:13
SF.net SVN: cel:[4897] cel/branches/soc2012/ai/apps/bttest
Revision: 4897
http://cel.svn.sourceforge.net/cel/?rev=4897&view=rev
Author: smd501
Date: 2012-05-25 14:13:45 +0000 (Fri, 25 May 2012)
Log Message:
-----------
Small fix so behaviour tree in bttest lasts as long as app and can then be called each frame to demonstrate
interesting behaviour
Modified Paths:
--------------
cel/branches/soc2012/ai/apps/bttest/app.cpp
cel/branches/soc2012/ai/apps/bttest/app.h
Modified: cel/branches/soc2012/ai/apps/bttest/app.cpp
===================================================================
--- cel/branches/soc2012/ai/apps/bttest/app.cpp 2012-05-25 06:48:59 UTC (rev 4896)
+++ cel/branches/soc2012/ai/apps/bttest/app.cpp 2012-05-25 14:13:45 UTC (rev 4897)
<at> <at> -252,7 +252,7 <at> <at>
//Set Up Decorator Nodes
csRef<iExecutionLimitDecorator> explicit_execution_limit_node =
scfQueryInterface<iExecutionLimitDecorator> (execution_limit_node);
- explicit_execution_limit_node->SetExecutionLimit("1");
+ explicit_execution_limit_node->SetExecutionLimit("2");
csRef<iLoopDecorator> explicit_loop_node =
scfQueryInterface<iLoopDecorator> (loop_node);
<at> <at> -329,7 +329,7 <at> <at>
//Connect Tree
- root_node->AddChild (initial_sequence_node);
+ //root_node->AddChild (initial_sequence_node);
root_node->AddChild (execution_limit_node);
root_node->AddChild (lottery_sequence_node);
root_node->AddChild (random_node);
<at> <at> -354,7 +354,7 <at> <at>
//Build Tree
- csRef<iBTNode> tree = csLoadPlugin<iBTNode> (plugin_mgr,
+ tree = csLoadPlugin<iBTNode> (plugin_mgr,
"cel.behaviourtree.root");
tree->AddChild(root_node);
tree->Execute(params);
Modified: cel/branches/soc2012/ai/apps/bttest/app.h
===================================================================
--- cel/branches/soc2012/ai/apps/bttest/app.h 2012-05-25 06:48:59 UTC (rev 4896)
+++ cel/branches/soc2012/ai/apps/bttest/app.h 2012-05-25 14:13:45 UTC (rev 4897)
<at> <at> -23,6 +23,8 <at> <at>
csRef<iCelBlLayer> bl;
csRef<iCelEntity> level_entity;
csRef<iCelEntity> player_entity;
+
+ csRef<iBTNode> tree;
bool OnKeyboard (iEvent&);
void Frame ();
<at> <at> -42,4 +44,4 <at> <at>
};
-#endif
+#endif
\ No newline at end of file
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