2 Jan 2011 00:21
large VBOs for multiple Drawables
I found some email threads that hinted at this a little, but nothing seemed very specific. I have scenes where display lists perform a bit better than VBOs. My best guess is because my objects have relatively small vertex counts (usually between 20 and 200). Is there any way in OSG to use one large VBO to store the date for multiple Drawables in order to minimize buffer state changes? -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com
RSS Feed