Jose de Souza | 1 Feb 2008 16:31

Re: InfoD-Cafe: The cinematographic language of instructions

Conrad,

Many thanks for your excellent insights and information. Very stimulating.
Indeed, the so called "academy" is very receptive to the "craft
knowledge" contribution
(at least the "academy" that I know).

> The cinematographic language brings to the art of explanation
> and instruction two useful distortions of reality:
>
>    (a)  the ability to rapidly shift from one Point Of View
>         (hereinafter POV) to another;
>
>    (b)  the ability to distort and in particular to elide
>         passages of time.

In order to achieve clarity, the traditional graphic language can also
"distort" reality in similar ways. For example, McClouds's five
choices to "distort" reality are: moment (including alteration of time
duration perception), frame (including POV), drawing technique, word
and  flow
(see http://images.amazon.com/media/i3d/01/makingcomics_2p.pdf).
I would add a sixth choice: provision of user (i.e., observer and/or
reader) interaction flexibility.

Thanks again.

Jose'.

On 31/01/2008, Conrad Taylor <conrad <at> ideograf.demon.co.uk> wrote:
> Apologies for coming late to this discussion; and, of course,
> I shall contribute little of any academic value, as is my way...
>   ;-)
>
> I have made a number of videos which could not be described
> as "instructional" -- if by that you mean that you desire people
> to repeat what has been shown -- but "explanatory", which means
> that they are supposed to explain and illustrate complex processes.
> The former is not a perfect subset of the latter, but there must
> be quite an overlap; and there is some overlap of technique, too.
>
> The cinematographic language brings to the art of explanation
> and instruction two useful distortions of reality:
>
>    (a)  the ability to rapidly shift from one Point Of View
>         (hereinafter POV) to another;
>
>    (b)  the ability to distort and in particular to elide
>         passages of time.
>
> That is not the entire toolkit, but they are the two methods that
> are used most routinely.
>
> To illustrate this: quite a few years ago I made a video about
> "How a magazine gets printed", which I have subsequently used
> in training events.  The reason for making this was that many
> people responsible for specifying and ordering print for their
> companies had never seen the processes in action.  Several
> times, I arranged for the course participants to have a
> guided tour of a medium-sized print-plant, but this was
> time-consuming, too dependent on the goodwill of printers,
> and didn't display a wide enough range of processes (e.g.
> could not show both web-fed and sheet-fed presses in action).
>
> Imagine explaining (cinematographically, with narration)
> the operation of a Heidelberg CPC Speedmaster sheet-fed
> press.  We want to show the whole press in wide view.
> We narrate that it is fed with sheets of paper (POV-cut
> to paper feed mechanism, side-view... we see the sheets
> going down the registration slide one by one).  Suction
> feet and compressed air are used to make sure only one
> sheet at a time is fed (POV-cut to rear view, where the
> operation of the suction foot array is most obvious).
> The press has four printing-heads, one for each colour
> (POV-cut to wide view, showing first two heads, angled
> view) and the sheet of paper passes through each in
> turn (not a POV-cut, but a pan with slowly opening zoom
> to follow the course the sheet takes).  Having received
> impressions from all four printing units, the sheet is
> delivered with a full colour image (POV-cut to the
> delivery end of the press, medium shot, and slowly
> zoom in to printed sheets falling one on top of each
> other).
>
> Five different points of view, with instant transitions
> between them, ranging from wide shots to shots that show
> so much detail in close-up (thanks to telephoto lenses)
> that one might be in mortal danger trying to replicate
> them with the naked eye.  All steady-shot on tripod,
> all perfectly focused, and the trickery is perfectly
> accepted by the audience which has become used to the
> convention.
>
> Note that in the scenario described above, we can exploit
> the mass-production, repeated nature of the print process.
> Each part of the press is doing exactly the same repeated
> action at intervals slightly less than a second.  During
> a run of the press, we have plenty of time to move the
> single camera to each required POV and film a segment.
> Edit the segments together guided by the audio, so
> the rhythm of the press doesn't make a jump, and you
> have what you want.  Filming the take-off of an Ariane
> rocket from Kourou from several different POVs could not
> be done with a single camera.
>
> As for the manipulation of time, let's go to an earlier
> part of the print-process: the platemaking.  Remember that
> this movie was made prior to direct-image platemaking.
> So we show the imagesetter, and we describe how this
> machine is using a laser beam to image our pages as
> film positives.  Switch to the film-processor unit,
> and the film is emerging with the page image visible
> on it.  Switch to the film-imposition light table,
> where the films are being attached to carrier foils.
> Switch to several POV-shots of the printing-down
> frame, where the foils are laid onto plates and
> exposed to UV light.  Switch to the rear end of
> the plate processor, where the plates emerge with
> imposed page images on them.  Those, as it happens,
> are all POV-cuts; but they are also understood to be
> a contraction of elapsed time, so that in 90 seconds
> we can explain a process that in truth takes 45 minutes.
>
> :: :: :: :: :: :: :: :: ::
>
> My implementation of these two techniques depended in the
> example above on videotape and editing to achieve both
> POV-shifts and time-shifts.  Where do the roots of these
> techniques lie, culturally?  Probably in story-telling,
> and they are well established in the form of the novel.
> The stage-play, of course, is another animal...
>
> Let's take a jump back to instructional television for
> children, and to the early 1960s, a few years after the
> BBC Children's Television programme "Blue Peter" started
> transmission (it is the longest-running children's TV
> show in the world, and will be 50 years old in October).
>
>  From quite early on, the shows featured craft demonstrations
> in which we children (there were no "kids" in Britain at
> that time, other than in herds of goats) were encouraged
> and shown how to make toys and gifts and decorative or
> practical objects out of disused cereals packets and toilet-
> rolls, glue, sticky tape and stick-backed plastic (terms
> invented by the programme makers so as not to use such
> trade names as "Sellotape" and "Fablon") ... and of course
> serious glues that are no longer sold to children due to
> the novel mind-altering uses to which such substances are
> now put.
>
> These programmes went out live (they still usually do),
> though they usually included one segment that had been
> filmed and edited and were transmitted through a telecine
> machine.  There was very little use in the BBC at that
> time of the new-fangled Quadruplex 2" video recording
> system in preparing programmes; though Blue Peter was
> one of the few programmes to have been consistently
> archived from 1964 (and on video from 1970).
>
> Craft demonstrations also required, as in my examples above,
> shifts of POV, particularly from shots showing the presenter
> in wider shot to extreme close-ups showing beads of glue
> being applied to fuzzy-felt, etc.  Given the real-time
> nature of the show, this was achieved by multiple cameras
> well choreographed, and a switcher desk.
>
> Time shifts, however, were impossible with this technology,
> hence the invention by one of Blue Peter's two first presenters,
> Chistopher Trace, of the phrase "Here's one I made earlier" --
> as a version was produced in which the glue had set, paint
> had dried, etc.
>
> I've used Blue Peter as an exemplar, but anyone who wanted
> to make a historical study of the evolution if instructional
> methods on TV might find the archives of the BBC a treasury.
> Sad, then, that in the name of recycling and cost-cutting,
> all the 1970s and early 1980s master videotopes of "Tomorrow's
> World" were erased...
>
> There must also be military training films as another kind
> of resource.  And cookery programmes.  Maybe even military
> cooking programmes.
>
> :: :: :: :: :: :: :: :: ::
>
> A supplementary technique which I have also had to use in
> cinematographic explanation is, of course, diagrams and the
> animation thereof.  Generally this is when a diagram can
> reveal processes that would be hidden to a camera or even
> a human observer, or show the action of what could never be
> visible (such as the passage of data through in information
> circuit, or the action of gravity or radiation) -- or, of
> course, where the diagram simplifies what is complicated
> to see in reality.  But that would take the discussion
> into realms which I do not have time to address just now.
>
> Hope some of these ramblings help!
>
> Conrad
>
> --
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-- 
José de Souza
PhD Student
Department of Typography & Graphic Communication
The University of Reading

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Gmane