8 May 22:46
Re: jamshred updates
From: Slava Pestov <slava@...>
Subject: Re: jamshred updates
Newsgroups: gmane.comp.lang.factor.general
Date: 2008-05-08 20:46:16 GMT
Subject: Re: jamshred updates
Newsgroups: gmane.comp.lang.factor.general
Date: 2008-05-08 20:46:16 GMT
Hi Alex,
It looks good. There is some kind of clipping issue if you get too close to the wall though.
Slava
On May 8, 2008, at 2:48 AM, Alex Chapman wrote:
Hi All,I've updated Jamshred a bit. It's now sort of playable as it has collision detection between the player and the walls of the tunnel. There are still a few bugs though, including the occasional hang of factor on startup. To try it, pull from git://factorcode.org/git/wrunt.git, then:USE: jamshred"jamshred" runSpacebar starts the game, 'f' toggles fullscreen, 'q' quits, and the mouse scroll wheel accelerates and decelerates.
Enjoy!Alex-------------------------------------------------------------------------
This SF.net email is sponsored by the 2008 JavaOne(SM) Conference
Don't miss this year's exciting event. There's still time to save $100.
Use priority code J8TL2D2.
http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone_______________________________________________
Factor-talk mailing list
Factor-talk-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org
https://lists.sourceforge.net/lists/listinfo/factor-talk
------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone
_______________________________________________ Factor-talk mailing list Factor-talk@... https://lists.sourceforge.net/lists/listinfo/factor-talk
RSS Feed