9 May 10:32
Re: jamshred updates
From: Alex Chapman <chapman.alex@...>
Subject: Re: jamshred updates
Newsgroups: gmane.comp.lang.factor.general
Date: 2008-05-09 08:32:16 GMT
Subject: Re: jamshred updates
Newsgroups: gmane.comp.lang.factor.general
Date: 2008-05-09 08:32:16 GMT
Hi Slava,
That issue should be fixed. I've made it bounce off walls just before it gets to them.
Alex
2008/5/9 Slava Pestov <slava-ZiOttN0IXrP2JYTphGNI2Q@public.gmane.org>:
Hi Alex,It looks good. There is some kind of clipping issue if you get too close to the wall though.SlavaOn May 8, 2008, at 2:48 AM, Alex Chapman wrote:
-------------------------------------------------------------------------Hi All,
I've updated Jamshred a bit. It's now sort of playable as it has collision detection between the player and the walls of the tunnel. There are still a few bugs though, including the occasional hang of factor on startup. To try it, pull from git://factorcode.org/git/wrunt.git, then:USE: jamshred"jamshred" runSpacebar starts the game, 'f' toggles fullscreen, 'q' quits, and the mouse scroll wheel accelerates and decelerates.
Enjoy!Alex
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