3 Dec 10:30
Re: What causes <<loop>>?
Janis Voigtlaender <voigt <at> tcs.inf.tu-dresden.de>
2008-12-03 09:30:17 GMT
2008-12-03 09:30:17 GMT
Martin Hofmann wrote: > I've already posted this mail on haskell-cafe, but apparently the > subject suggested a too simple question, so I try it here again. I am > picking up a discussion with the same topic from haskell-users on > 8th November. Note that you have been sending to haskell-cafe again. Your recipient name says haskell-beginners, but the address is haskell-cafe. Anyway, <<loop>> really means a loop in evalutation order, not some statebased deadlock (see below). > Thunks with reference on themselves was mentioned as main reason for > <<loop>>. > > >>A safe recursive definition would be >> let x = Foo (x+1) >>However, if you leave out the constructor, >> let x = x + 1 >>you get a <<loop>> (or a deadlock). >> > > > Are there any other reasons? > > I am trying to debug monadic code which stores state information in a > record maintaining several Data.Maps, but in vain so far. A state is > modified/changed in several steps by a compound function i.e. > > changeA $ changeB $ changeC state > > Could this also lead to a deadlock? I don't think so. At least not in a way that leads to <<loop>>. If you get <<loop>> then you really have some infinite recursion in your program. Maybe you can track it down with Debug.Trace.trace. If so, can I prevent this using CPS? -- -- Dr. Janis Voigtlaender http://wwwtcs.inf.tu-dresden.de/~voigt/ mailto:voigt <at> tcs.inf.tu-dresden.de
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