1 Sep 2002 21:26
Re: Chunk lifetime, coroutines and threads.
Adam D. Moss <adam <at> gimp.org>
2002-09-01 19:26:32 GMT
2002-09-01 19:26:32 GMT
Peter Loveday wrote: > lua_pcall(...) will 'pop' all the arguments and function (or chunk) from the > stack, so after the call you'll find your stack is now empty. ... > lua_load (L, ...); > > lua_pushvalue(L, -1); // Duplicate top item > lua_pcall(L, 0, LUA_MULTRET, 0); > lua_pushvalue(L, -1); // Duplicate top item > lua_pcall(L, 0, LUA_MULTRET, 0); Thanks! That does work! What exactly does lua_load() push onto the stack for popping at execution? ie. Since I'm passing 0 'nargs' to lua_pcall() I presume that I don't have to push any arguments onto the stack, so what is lua_pcall() requiring and how can I manually derive this magic value myself so that I may push it onto the stack every time I wish to invoke a particular chunk? (I've looked at the lua_load() source but I can't find the point at which it pushes this vital value; I wouldn't know it if I saw it.) Thanks, --Adam -- -- Adam D. Moss . ,,^^ adam <at> gimp.org http://www.foxbox.org/ co:3
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