15 Nov 21:52
Re: New Cobalt Release for 20081112
From: pshouse <shouse.patrick <at> gmail.com>
Subject: Re: New Cobalt Release for 20081112
Newsgroups: gmane.comp.lang.smalltalk.croquet.devel
Date: 2008-11-15 20:52:00 GMT
Expires: This article expires on 2008-11-29
Subject: Re: New Cobalt Release for 20081112
Newsgroups: gmane.comp.lang.smalltalk.croquet.devel
Date: 2008-11-15 20:52:00 GMT
Expires: This article expires on 2008-11-29
Here's a quick hack to get him facing the other way: In 'TLoadOgreMesh>>buildMesh' comment out the line 'theMesh addRotationAroundY: 180.0'. It's the second to last statement in the method. Mark P. McCahill-2 wrote: > > > On Nov 13, 2008, at 1:19 AM, Andreas Raab wrote: > >> Much better! And you even got the download link rightThe avatar >> animation works great btw on my little box with no shader support. >> The only thing I was wondering about is that the default ninja (?) >> is pointed towards the viewer. I'm not sure if this is intentional > > I assume this is because virtual Ninja warriors never willingly turn > their backs on players like Andreas who are holding weaponized mice
> > I think that Ninja is in a total-player-distrust coordinate system - > he always faces me, too > > > > -- -- View this message in context: http://www.nabble.com/New-Cobalt-Release-For-20081111-tp20454822p20519358.html Sent from the Croquet - Dev mailing list archive at Nabble.com.
The avatar
>> animation works great btw on my little box with no shader support.
>> The only thing I was wondering about is that the default ninja (?)
>> is pointed towards the viewer. I'm not sure if this is intentional
>
> I assume this is because virtual Ninja warriors never willingly turn
> their backs on players like Andreas who are holding weaponized mice
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