pshouse | 15 Nov 21:52

Re: New Cobalt Release for 20081112


Here's a quick hack to get him facing the other way:

In 'TLoadOgreMesh>>buildMesh' comment out the line 'theMesh
addRotationAroundY: 180.0'. It's the second to last statement in the method.

Mark P. McCahill-2 wrote:
> 
> 
> On Nov 13, 2008, at 1:19 AM, Andreas Raab wrote:
> 
>> Much better! And you even got the download link right ;-) The avatar  
>> animation works great btw on my little box with no shader support.  
>> The only thing I was wondering about is that the default ninja (?)  
>> is pointed towards the viewer. I'm not sure if this is intentional
> 
> I assume this is because virtual Ninja warriors never willingly turn  
> their backs on players like Andreas who are holding weaponized mice ;-)
> 
> I think that Ninja is in a total-player-distrust coordinate system -  
> he always faces me, too
> 
> 
> 
> 

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Gmane