Steve Wart | 17 Nov 18:46

TBoundSphere performance

Hi,

I have some large meshes that are taking a long time to activate. It looks like a lot of the time is spent in a method called initBounds, which in turn is spending a lot of time in TBoundSphere>>calcTree:faces:depth:

Have there been any efforts in optimizing this method (e.g. making it a primitive)?

Any suggestions on how to approach this? Slang? FFI? Something more clever?

Steve


Gmane