17 Nov 18:46
TBoundSphere performance
From: Steve Wart <steve.wart <at> gmail.com>
Subject: TBoundSphere performance
Newsgroups: gmane.comp.lang.smalltalk.croquet.devel
Date: 2008-11-17 17:48:52 GMT
Expires: This article expires on 2008-12-01
Subject: TBoundSphere performance
Newsgroups: gmane.comp.lang.smalltalk.croquet.devel
Date: 2008-11-17 17:48:52 GMT
Expires: This article expires on 2008-12-01
Hi,
I have some large meshes that are taking a long time to activate. It looks like a lot of the time is spent in a method called initBounds, which in turn is spending a lot of time in TBoundSphere>>calcTree:faces:depth:
Have there been any efforts in optimizing this method (e.g. making it a primitive)?
Any suggestions on how to approach this? Slang? FFI? Something more clever?
Steve
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