10 Jun 2011 15:01
Re: Playing with magritte for morphic
Lukas Renggli <renggli <at> gmail.com>
2011-06-10 13:01:18 GMT
2011-06-10 13:01:18 GMT
Hi Esteban, On 10 June 2011 14:14, Esteban Lorenzano <estebanlm <at> gmail.com> wrote: > Hi Lukas, > Sorry I'm disturbing you. Please direct such mails at the mailing list> I'm playing with magritte for morphic and I found something odd about the implementation: looks not finished. Maybe because until now, nobody I know is trying to use it in commercial proyects (I have a client for a desktop app :) ) > Right now, my main concern is about MATextMorph>>#buildMorphEditor implementation, it is using #selected accessors and for that (instead #string), so they show 'false' strings... also, they fail at validation time if I'm asking for a number, but I'm assuming there will be other problems. Magritte-Morphic worked quite well in Squeak 3.9 and was used to render a complete Morphic interface for Pier. Since then I haven't spent much time with it though. Doru is using it in Moose and has recently applied some fixes, so he might have better knowledge. Note that Moose is using Pharo 1.3, so that might be a reason it doesn't work? > I wonder if I can join the "magritte developers" group, and upload my fixes to make it work properly I've added you. > pd: btw, it looks like I will be giving a talk "magritte magic" at esug :) Great, please go ahead
Lukas -- -- Lukas Renggli www.lukas-renggli.ch _______________________________________________ Magritte, Pier and Related Tools ... https://www.iam.unibe.ch/mailman/listinfo/smallwiki
> I'm playing with magritte for morphic and I found something odd about the implementation: looks not
finished. Maybe because until now, nobody I know is trying to use it in commercial proyects (I have a client
for a desktop app :) )
> Right now, my main concern is about MATextMorph>>#buildMorphEditor implementation, it is using
#selected accessors and for that (instead #string), so they show 'false' strings... also, they fail at
validation time if I'm asking for a number, but I'm assuming there will be other problems.
Magritte-Morphic worked quite well in Squeak 3.9 and was used to
render a complete Morphic interface for Pier. Since then I haven't
spent much time with it though. Doru is using it in Moose and has
recently applied some fixes, so he might have better knowledge. Note
that Moose is using Pharo 1.3, so that might be a reason it doesn't
work?
> I wonder if I can join the "magritte developers" group, and upload my fixes to make it work properly
I've added you.
> pd: btw, it looks like I will be giving a talk "magritte magic" at esug :)
Great, please go ahead
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