6 Jul 2005 17:53
Re: Simple multiplayer game programming advice wanted
Masashi Umezawa <umejava <at> mars.dti.ne.jp>
2005-07-06 15:53:58 GMT
2005-07-06 15:53:58 GMT
Hi, I'm developing a newer version of NetMorph, which will be available soon. It will be much easier to use than previous ones. So, please stay tuned. Sun, 05 Jun 2005 09:44:49 +0200 karl <karl.ramberg <at> chello.se> wrote: > I don't know how relevant it is but there is a project called NetMorph > http://swikis.ddo.jp/NetMorph > > Karl > > > Howard Stearns wrote: > > > I love it! Specifically, I like: > > > > * Learning by playing games. > > * Learning by building applications. > > ==> Learning concept X by using X to build a game the depends on X, > > which in turns works with the player's knowledge of X. > > > > I don't want to dissuade you from letting X = "TCP client/server > > concepts". However, I'd like to expose you to the idea that TCP > > client/server may not be the best available abstraction for building > > multiplayer network games. It might be similar to X = transistors, or > > x = assembly-language. Useful to specialists operating at some > > level, and maybe even for grades 5-9. But maybe not. > > > > Croquet is built (in Squeak) on the ideas that: > > * A new model of program execution (called TeaTime) may be far more > > useful for collaborative distributed system (e.g., multiplayer > > network games) than TCP API's + conventional OOP. > > * Direct manipulation of objects in the environment (e.g., in 3D), as > > they are being used, may be far more useful for collaborative > > distributed systems than IDE/source + runtime. > > ==> We would like students to be able to create their own, say, > > physics simulation within a collaborative multiplayer classroom, > > rather than simply individually running some simulation created by > > the teacher (or worse, by a professional programmer). > > > > We are certainly not there yet. But I invite you to check out what we > > have so far, and join in. > > > > http://croquetproject.org > > > > Howard Stearns > > Croquet Lead Developer, DoIT Academic Technology, University of > > Wisconsin-Madison > > > > > > On Jul 5, 2005, at 1:15 AM, Dave Briccetti wrote: > > > >> I teach a summer class for grades 5-9 called "Multiplayer Network > >> Game Programming." > >> > >> The idea is to teach simple TCP client/server concepts and > >> ultimately end up with a very simple client/server game such as > >> tanks that they can drive around and shoot at each other. I've > >> taught this for several years in Java, and this year I'd like to try > >> doing something in Squeak. I'd like to learn how to create something > >> like this: > >> > >> Client windows show the player's avatar (a simple graphic) and that > >> of the other players. > >> An icon suddenly appears on all the client windows. The first player > >> to move his avatar (via the joystick morph, perhaps) over to the > >> icon gets the icon. The icon represents a question that the player > >> has to answer ("What is a router?," for example). The question > >> appears and the player types or selects an answer. If the player > >> gets the right answer he earns points. If not, he drops the icon and > >> somebody else can get it. Scores for all players should show all the > >> time (perhaps under the avatar). When one player reaches some number > >> of points, the game stops. > >> > >> Does this seem like a reasonable project to do in Squeak? Is there > >> something to do remote procedure calls or otherwise communicate > >> between the clients and the server? > >> > >> Some notes from my classes: > >> http://davebsoft.com/cfk/index.html > >> http://dbschools.com/dbschools/servlet/main/action/SelectInfo? > >> selann566=A > >> > >> Thanks for any ideas. > >> > >> Dave Briccetti > >> Lafayette, California (SF Bay Area) > >> > >> --- [:masashi | ^umezawa]
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