5 Jan 2010 23:02
Re: Request for Help - Question 20100501
On 2010-01-05 18:33, Carlos Rabassa wrote: > This is my request: > > http://docs.google.com/View?id=dg7q79cx_668g4d6bqg7 > > > Any help will be appreciated. > > Carlos Rabassa > Montevideo, Uruguay Hi there is a bug in the system. SoundService/BaseSoundSystem creates its unique instances without leaving a reference as far as I can tell. When we tell the sound to stop we don't know which sound to stop... Here is a proposed fix to that: Player>>beep: anObject "Play given sound or at least beep." | sound | anObject isString ifTrue: [sound _ SoundService default soundNamed: anObject. SoundPlayer playSound: sound. self costume setProperty: #playingSound toValue: sound. ] ifFalse: [SoundPlayer resumePlaying: anObject quickStart: true. self costume setProperty: #playingSound toValue: anObject] Karl
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