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Re: Question about concentration - the card game


Hi,
Concentration and Memory are the same Game . See Wikipedia

Regards

-----Original Message-----
From: "p.a.dreyfuss-wzCN7aUSXSrQT0dZR+AlfA@public.gmane.org" [p.a.dreyfuss-wzCN7aUSXSrQT0dZR+AlfA@public.gmane.org]
Date: 03/09/2010 03:48 PM
To: cmurakami-rN3PHIWzTs3lo9VbKK98LDtD9xuq6fBiHZ5vskTnxNA@public.gmane.org, bert-STCyKV6c0A3iw4BLtGPswg@public.gmane.org
CC: squeakland-tgy29QT0A092KDkfy0k2sw@public.gmane.org
Subject: Re: [squeakland] Question about concentration - the card game


Hi, I was searching Markus's Work about Memory.
And returning to the mail, I find Bert 's answer.

Here is the reference of a paper about idioms and describing many games including Memory.
http://www.iam.unibe.ch/~scg/Archive/Papers/Gael06aC5.pdf.

Markus has probably written the shortest code for a game, only four lines for the game Taquin, also called the 15 puzzle.

Memory uses only 32 lines of code.

I think that idioms are important in the learning process, and should be related to projects using them.

A way to do this could be the use of comments for connecting idioms and projects using them.

On the basis of Memory, you can build a lot of teaching materials.

Pairs can be word/ picture sound/words or sound /picture question/answer ...i

Regards.



-----Original Message-----
From: "Bert Freudenberg" [bert-STCyKV6c0A3iw4BLtGPswg@public.gmane.org]
Date: 03/09/2010 01:04 PM
To: "Christine Murakami" <cmurakami-rN3PHIWzTs3lo9VbKK98LDtD9xuq6fBiHZ5vskTnxNA@public.gmane.org>
CC: "squeakland-tgy29QT0A092KDkfy0k2sw@public.gmane.org" <squeakland-tgy29QT0A092KDkfy0k2sw@public.gmane.org>
Subject: Re: [squeakland] Question about concentration - the card game

On 09.03.2010, at 18:14, Christine Murakami wrote:
> Does anyone know of a project that I can look at that is like a concentration game? The game where you flip over two cards to see if they match. If they do, the cards stay face-up, if they don’t they flip back over. The program would need to track how many cards are “showing” so that a user couldn’t flip over more than two cards at a time.
>
> Let me know. I’d like to see it, if it exists.
>

Markus has one (and many other cool projects):
http://www.emergent.de/etoys.html


- Bert -


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