4 Feb 22:15
Re: [flyweight] Review period extended to February 3
From: Michael Fawcett <michael.fawcett <at> gmail.com>
Subject: Re: [flyweight] Review period extended to February 3
Newsgroups: gmane.comp.lib.boost.devel
Date: 2008-02-04 21:15:34 GMT
Subject: Re: [flyweight] Review period extended to February 3
Newsgroups: gmane.comp.lib.boost.devel
Date: 2008-02-04 21:15:34 GMT
On Feb 4, 2008 3:44 PM, Joaquín M LópezMuñoz <joaquin <at> tid.es> wrote: > Michael Fawcett <michael.fawcett <at> gmail.com> writes: > > > > > On Feb 4, 2008 12:16 PM, Joaquín Mª López Muñoz <joaquin <at> tid.es> wrote: > > > > > > Good to know there's a potential for the keyed variant. Would you support > > > then the provision of regular flyweight and also keyed_flyweight as exposed > > > in my prior post? > > > > I support the notion of being able to lookup existing instances by > > key. However you implement it, I hope it will have an elegant syntax, > > and an extremely efficient implementation. Remember that this pattern > > is used often in games and 3D graphics, where extra copies are not an > > option, regardless of how pretty it makes the code look. > > Besides regular flyweight and keyed_flyweight, there's a third > potential variant, namely tha in which the flyweight is > keyed but the key is not stored separately and can be obtained > from T. I'd like to ask you: in your particular use cases, do > your mesh classes store (apart from their data) the name of > the file the data was brought from, i.e. can you obtain > K from T? Almost never, and neither do the textures usually. The textures in particular are very lightweight - they only store a GLuint (OpenGL typedef for unsigned int). They also have a custom deleter that deletes the texture from video memory by calling glDeleteTextures(). --Michael Fawcett _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost
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