2007-04-02 16:32:41 GMT
This may not be the right place to post but I will try here first. I have a keno game. Every hit plays a sound (as well as every miss). I have found that on the games fastest speed of play these sounds play really close together and the sound that they product is about twice as loud at the initial volume. I have a 2 channel sound chip and I am using 16 software channels. I am guessing that because of the closness in play and the fact that the sounds are the same that somehow the system is amplifing the sounds.
The question I have is there a way that I can cap or limit or even stop the sound amplification? I am using Linux (FC4), on a 2.0GHX cpu, and not sure of the sound card but it works fine in Linux. I am using SDL, SDL_image and SDL_mixer.
As you probably can tell I am not a sound guy so please forgive any terms that might be used incorrectly. If this is the wrong place to ask this then can you please direct me to a better location.
Thanks for any suggestions,
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