Reed Hedges | 4 Oct 18:04

How databases hurt scalability


http://www.pbs.org/cringely/pulpit/2008/pulpit_20081003_005424.html
Reed Hedges | 24 Aug 01:49

Sorry, need another test message


Just want to make sure the list still works after changing something...

Reed

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vos | 24 Aug 01:36

test message

This is a test message. Ignore.

(Reed)

[2fn]
reed | 23 Aug 02:29

Site is back up

Posted at: http://interreality.org/phorum/read.php?2,293,293#msg-293
reed wrote:

The website and email are back now. There was some problem in rebooting after moving the server to a new location.

Reed
Peter Amstutz | 19 Aug 03:25

property "shader"

Just got back from SIGGRAPH a couple days ago.

This year's unofficial technical theme was "the year of general  
purpose computing on GPUs (GPGPUs)".  This got me thinking about how  
the CPU controlling the GPU is  like a server and client  
communicating over a network.  Just like giving the user a high  
quality, low latency experience means moving computation to the  
client, getting better graphics performance means moving computation  
to the GPU.  What is interesting is that the programming model for  
GPUs is relatively standardized, and is based on functional  
programming principals that avoid side effects (which is what makes  
massive parallelism possible.)  They define transformations of some  
input data to some output data.

So my idea is that in VOS, one could associate a property value with  
a "property shader" which defined a transformation of that data.   
This could include typical graphics functions (vertex shaders,  
fragment shaders) but also be applied further up the graphics  
pipeline, for example to interpolate the world position of a moving  
character based on the last know position and some time step, or  
render effects like speech bubbles.  The latter case is interesting  
because it splits up the event into a semantic part (the text message  
being communicating) and a presentation part (the shader that draws it).

The interesting thing about GPUs that I didn't realize until last  
week is that they have been abstracted behind a virtual machine  
model; this means moving shader programs around the network in source  
or bytecode form is realistic since it will be compiled to the native  
architecture on the fly.  The upcoming OpenCL ("Open Compute Library"  
or "Open Computing Language") is interesting since it's an attempt to  
(Continue reading)

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Malx | 14 Aug 20:52

Why not? :)

Posted at: http://interreality.org/phorum/read.php?2,286,286#msg-286
Malx wrote:

Hello!

I have seen this project a while ago and still it hard to grasp :)
Sorry if I miss the point.

Do you know the language:
http://www.iolanguage.com/
http://www.quag.geek.nz/io/getting-started/

 It is very small and easily embeddable language. It is Object oriented but very simple. It has no classes,
but only objects (same as JS). And instead of methods it has messages ( File.open() is actually "send
message 'open(param)' to object File). All things there are objects - numbers, base library, key words -
they are just ordinary objects.

 So why I mention it?

 Why not to build VOS on top of existing language implementation? :)))

 Instead of scripting bindings - you get whole language for scripting.
 Instead of recreating object environment - you just use existing one.
 Instead of hard way of creating all object in C++ you could use most of scripting language and implement base
library objects in C/C++ and embed them as IO objects.
This will help newcomers a lot - just write scripts to make content.

http://www.quag.geek.nz/io/visual/
 (could you draw something like this for VOS? ;)

 It will simplify thing alot.

 If you think that it is not possible in internet environment I will not agree. Simple example - if you try to
reference non existing object that will not end you program. It will load that object from file instead and
program just continues. Same way it could import remote object from external server or deliver a message
to it (this part needs to be done :) ).

 Malx
Reed Hedges | 8 Aug 01:36

Rough graphs of #vos channel activity


First two graphs, averages of number of users on the channel.

Not a great gauge of activity or when the best time to be on the 
channel, since most of the activity on #vos is just lurking.

Since there's a small number of users, we can look more closely at who 
is on when I think.  I think charting that is beyond the capabilities of 
gnumeric though... will need to think about that.

I'm tempted to just put some basic graphic features in my Qt UI 
prototype and write a function to load a text file into dummy vobjects 
for use in that UI...

Reed

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HEBLACK, J | 1 Aug 19:12
Favicon

[Fwd: [Foxgui-users] On unemployment insurance again..]

Uh
-------- Forwarded Message --------
From: HEBLACK, J <jason.heblack <at> sbcglobal.net>
Reply-To: jason.heblack <at> sbcglobal.net
To: Иван Васильев <sawerset <at> i.ua>
Cc: jasonheblack <at> mail2world.com <jasonheblack <at> mail2world.com>,
foxgui-users <at> lists.sourceforge.net
Subject: [Foxgui-users] On unemployment insurance again..
Date: Fri, 01 Aug 2008 10:12:22 -0700

http://thesame.net/THESAMENET/accounts/000.000.0000/RESUME.html

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HEBLACK, J <jason.heblack <at> sbcglobal.net>

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HEBLACK, J | 31 Jul 12:33
Favicon

Computer Science Evocation


[edit] 
-- http://en.wikipedia.org/wiki/Evocation
In his fictional novel A Fire Upon the Deep, computer scientist Vernor
Vinge uses evocation to refer to a method of compressing communication
into very high-level information - words rather than their sounds,
description of actions rather than motion video. The implication is that
the information reproduced may not correspond closely to the original.

HEBLACK, J <jason.heblack@...>
Reed Hedges | 30 Jul 17:47

Project: Zephan


I have a new top priority project that must compete with VOS -- Zephan 
Isaac was born on Friday at 7:30 PM!  Though so far he's been great and 
we're well rested (so far) and on top of the world.

More photos and news will be on my web site and on flickr in the 
upcoming weeks.

Reed

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