1 Mar 2010 01:27
Re: The Dismal Craft : Was Re: Large and Complex code will have global variables, tight coupling, etc...
Adam Sroka <adam.sroka <at> gmail.com>
2010-03-01 00:27:16 GMT
2010-03-01 00:27:16 GMT
On Sun, Feb 28, 2010 at 4:11 PM, Petite Abeille <petite.abeille <at> gmail.com> wrote: > > > > On Mar 1, 2010, at 12:23 AM, John Carter wrote: > > > Another way of looking at the problem is that Software Quality is a > > very _minor_ part of what determines the _income_ of a company. > > There are empirical evidences suggesting that Big Ball of Mud is a rather effective methodology :D > > http://www.laputan.org/mud/ > There is ample evidence that software development is highly profitable in the long run despite even odds on complete project failure. I would like to believe that this is unsustainable, but it has been this way for a while. It would be better for our craft if the margins were a bit lower and we needed to make stuff that worked (and didn't suck) in order to compete.
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