Re: Modify surf output (axes, scaling)
Subject: Re: Modify surf output (axes, scaling)
Newsgroups: gmane.comp.python.enthought.devel
Date: 2008-08-04 14:52:40 GMT
Thanks :) until then, fred's tip with the Compute Normals filter does a pretty decent job. Still, I have some questions about this filter and some more general, small problems with mayavi2.
About the original topic: how do I apply the filter via shell? enthought.mayavi.filters.poly_data_normals.Instance(s) seems to create an instance of the filter, but it dooesn't show up in the scene explorer.
And on another note: Can I somehow change the behavior of the camera/mouse interaction? I'd like the system to rorate only about two axes, the vertical and the horizontal one. In other words, the axis which is separately activated when I press ctrl should be disabled when moving the viewport with the mouse normally. Is that possible?
Also, how can I move a glyph-plot relative to the origin of the scene (for example, from enthought.mayavi.mlab import quiver3d;from numpy import array;quiver3d(*array(range(6))) )? Moving surf-plots works by choosig Array2DSource->Data->Origin. Is there a equivalent way to do this via shell or explorer for a quiver3d plot?
Thanks again, cheers
Thomas
On Mon, Jul 28, 2008 at 02:00:49AM +0200, Thomas Königstein wrote:> [1]http://i35.tinypic.com/2wnyb2a.png vs
> Hi again. In the ETS 2.8 version (don't know if it was there in the old
> one as well), there is a "ranges" keyword in the axes function, which lets
> me arbitrarily set the axes values. So this problem is (not very
> elegantly, but still) solved.
> So, about the other thing (mostly eye-candy :) ) is it possible to produce
> "smooth" surfaces as with SurfRegular? (
> [2]http://i37.tinypic.com/2jayljn.png )
OK, Thomas, that won't solve your issue in the short term, but I just
improved the surf and mesh functions to address this. In the upcoming
release of mayavi, you'll get the same nice smooth surfaces.
Gaël
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