11 Dec 2001 17:25
Re: [pygame] Network
Quoting Jan Ekholm <chakie@...>: > On Tue, 11 Dec 2001, Gustavo Niemeyer wrote: > >Have you ever heard about soap!?> Or if you want some XML-stuff XMLRPC is even easier: [...] > Doesn't get any easier than that. Jan, Gustavo, Depends on your application- I've found that the SOAP and XML-RPC stuff has a lot of latency. In other words, it's quite slow. I think this is due to setting up a new socket for each connection, and also parsing the XML. For game stuff, either a single long-lived socket or UDP communication seems better to me. To do SOAP or XML-RPC over a single long-lived socket, rather than setting up a new socket each time, I think you would have to write a new transport for XML-
RPC- which would not be too hard, I think. But for simplicity mixed with speed, you can't beat Jan's socket appoach. cheers adam -- Adam Feuer <adamf@...> ____________________________________ pygame mailing list pygame-users@... http://pygame.seul.org
> Or if you want some XML-stuff XMLRPC is even easier:
[...]
> Doesn't get any easier than that.
Jan, Gustavo,
Depends on your application- I've found that the SOAP and XML-RPC
stuff has a lot of latency. In other words, it's quite slow. I think
this is due to setting up a new socket for each connection, and also
parsing the XML.
For game stuff, either a single long-lived socket or UDP
communication seems better to me.
To do SOAP or XML-RPC over a single long-lived socket, rather than
setting up a new socket each time, I think you would have to write a
new transport for XML-
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