1 Jan 2009 22:09
[Bug 11404] Nexuiz GLSL shader compilation fails
<bugzilla-daemon <at> freedesktop.org>
2009-01-01 21:09:56 GMT
2009-01-01 21:09:56 GMT
http://bugs.freedesktop.org/show_bug.cgi?id=11404 --- Comment #13 from Brian Paul <brian.paul <at> tungstengraphics.com> 2009-01-01 13:09:55 PST --- I don't understand your previous comment. If you tested 'without "GLSL color handling"' why is the shader being compiled? In any case, I've raised the limit on texture samplers in the i965 driver to 16. Seems to work with my test program. I'm not sure which DRI driver you're using. -- -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------
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