bugzilla-daemon | 1 Jan 2009 22:09

[Bug 11404] Nexuiz GLSL shader compilation fails

http://bugs.freedesktop.org/show_bug.cgi?id=11404

--- Comment #13 from Brian Paul <brian.paul <at> tungstengraphics.com>  2009-01-01 13:09:55 PST ---
I don't understand your previous comment.  If you tested 'without "GLSL color
handling"' why is the shader being compiled?

In any case, I've raised the limit on texture samplers in the i965 driver to
16.  Seems to work with my test program.

I'm not sure which DRI driver you're using.

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Gmane