2 Jan 2008 02:25
[Bug 13757] [FBO]IsFramebufferEXT should return true for names created by GenFramebuffersEXT
<bugzilla-daemon <at> freedesktop.org>
2008-01-02 01:25:44 GMT
2008-01-02 01:25:44 GMT
http://bugs.freedesktop.org/show_bug.cgi?id=13757 ------- Comment #3 from shuang.he <at> intel.com 2008-01-01 17:25 PST ------- (In reply to comment #2) > I believe Mesa is correct as-is. The GL_EXT_framebuffer_object spec says: > > """ > The command > > void GenFramebuffersEXT(sizei n, uint *ids); > > returns <n> previously unused framebuffer object names in <ids>. > These names are marked as used, for the purposes of > GenFramebuffersEXT only, but they acquire state and type only when > they are first bound, just as if they were unused. > """ > > So the ID doesn't really name an FBO until the ID has been bound. > This is consistant with NVIDIA's GL. It works the same way for texture objects > too. > OK, you're right -- -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
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