15 May 22:40
Re: Second Life--game or virtual reality?
From: Kevin M. Randall <kmr@...>
Subject: Re: Second Life--game or virtual reality?
Newsgroups: gmane.education.libraries.autocat
Date: 2008-05-15 20:40:22 GMT
Subject: Re: Second Life--game or virtual reality?
Newsgroups: gmane.education.libraries.autocat
Date: 2008-05-15 20:40:22 GMT
At 02:38 PM 5/15/2008, Becky Yoose wrote: >As another gamer on board, I see SL as a virtual world since there is no >definite goal to SL like you would find in a game. There's no boss to fight, >dungeon to raid, or world to save. Even the Sims has the goal to keep your >Sim happy and alive. SL does not have any defined storyline or goal to play >out. It's basically a user-created virtual world where users can do pretty >much whatever they want. The lack of a defined storyline or goal to play out does not, by itself, make something not a "game". Take, for instance, playground activities such cops and robbers, or cowboys and indians, or (as I liked to do in grade school) "Lost in Space" and "Star Trek". There is no "goal" or scorekeeping involved, but they meet the primary definition of "game" as found in the online Merriam-Webster Dictionary: "activity engaged in for diversion or amusement : PLAY" Kevin M. Randall Principal Serials Cataloger Bibliographic Services Dept. Northwestern University Library 1970 Campus Drive Evanston, IL 60208-2300 email: kmr@... phone: (847) 491-2939 fax: (847) 491-4345 *********************************************************************** E-mail AUTOCAT listowners: autocat-request@... Search AUTOCAT archives: http://listserv.syr.edu/archives/autocat.html Selected AUTOCAT commands: http://www.cwu.edu/~dcc/Autocat/options.html By posting messages to AUTOCAT, the author does not cede copyright ***********************************************************************
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