Jesse F. Hughes | 11 Jun 2010 05:11
Favicon

Re: Long ago submission

Brendan Lally <brenlally@...> writes:

> Hi Jesse,
>
> On Thu, 10 Jun 2010 10:28:31 -0400
> "Jesse F. Hughes" <jesse@...> wrote:
>
>> Hello.
>> 
>> I submitted some maps back in October and I see that they are still
>> unreviewed.  Was I supposed to announce these or something?  This is
>> my first submission.
>> 
>> Thanks.
>> 
>> http://sourceforge.net/tracker/?limit=25&func=&group_id=13833&atid=313833&assignee=&status=&category=&artgroup=&keyword=&submitter=&artifact_id=&assignee=&status=&category=&artgroup=&submitter=&keyword=dark+cave&artifact_id=&submit=Filter
>
> Firstly I want to say 'thank you' I'd not seen that submission before,
> but (speaking from my personal opinion, rather than for the project as
> a whole) it looks to be very well thought out and designed.
>
> My own focus on quest-handling over the last few months has meant that
> I immediately see those maps as a target for being tracked by the quest
> system, and I don't think it would be particularly hard to do this.
> This is by no means a requirement, most maps in the game world don't use
> it yet, but if you want to discuss doing this for your maps then get in
> contact with me on IRC (#crossfire on freenode, I am 'cavehippo') (I
> have been looking for someone to test out the documentation on)

I'll try to get in contact with you some time soon.  That sounds like a
good idea.

> However, I just wanted to focus initially on the giant arches, not
> least because they look they should be included in the random map
> styles too (probably in humanoid levels 11/12)
>
> First thing though is to update them, It would appear that you have
> started from an older version of the archetypes.

Probably so.  I created these maps at least a year and a half ago and
perhaps with already dated archetypes.

> In the last couple of years, there has been combat rebalancing, some
> changes to the way arches are organised and some other changes with
> move types and applying of items. All of these changes were taking
> place in 'trunk' and they have been released as part of 1.50
>
> You can see what's been going on for the giant.arc file here:
>
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/giant/giant.arc?view=log

Monsters can break down doors and earthwalls?  Oh shit.

There goes my strategy, but it's just as well.  Earthwalls were far too
useful.

> I have attempted to apply those changes to your giants, so that they
> compare with the original giant.
>
> Taking all of those modifications, and doing a side-by-side diff of the
> giant arch and the modified giant chief and giant_leader, we get the
> following:
>
> For the giant chief:
> http://pastebin.mozilla.org/733584
>
> For the giant leader:
> http://pastebin.mozilla.org/733585
>
> The lines with '|' in them are the ones that are different to each
> other.
>
> There are quite a few places where you could sensibly want to tweak
> those values.
>
> However, if you are happy with that as it is, then the full arch diff
> will be http://pastebin.mozilla.org/733589

Those values look reasonable to me.  Thanks for your work!

My boy is pushing me to work on our plans for a new map.  I'll let you
know if I get around to it.  We had the idea of a war between two
factions in which the player can choose which side he wants to
befriend.  Getting that to work with the tools at hand might be a bit
tricky, of course...

(I don't want to do it by making two different but similar maps.  In
fact, it should be possible for *both* factions to become hostile to the
player(s).)

Thanks again, Brendan.  
--

-- 
"This page contains information of a type (text/html) that can only be
 viewed with the appropriate Plug-in.  Click OK to download Plugin."
    --- Netscape 4.7 error message

------------------------------------------------------------------------------
ThinkGeek and WIRED's GeekDad team up for the Ultimate 
GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the 
lucky parental unit.  See the prize list and enter to win: 
http://p.sf.net/sfu/thinkgeek-promo

Gmane