Graham Rhodes ARA/SED | 10 Aug 2011 17:29

Re: Draw & fill regular polygon?

Some helpful Google search terms are "polygon rasterization" and "polygon scan conversion." Someone
else mentioned the Foley/van Dam book/et al. book, which is a good reference that describes the classic
algorithm. The book Graphics Gems I also has a discussion, though it is brief. You can also find this stuff
online, for free. For example, two sets of lecture slides from University of Virginia that look good:

http://www.cs.virginia.edu/~gfx/courses/2004/Intro.Fall.04/handouts/11-polyscan.pdf
www.cs.virginia.edu/~asb/teaching/cs445-fall06/slides/09-rasterization.ppt

I even found this YouTube video:

http://www.youtube.com/watch?v=TNbkX5bYrtE

Graham

-----Original Message-----
From: Joel B [mailto:onephatcat <at> earthlink.net] 
Sent: Wednesday, August 10, 2011 7:49 AM
To: Game Development Algorithms
Subject: [Algorithms] Draw & fill regular polygon?

I should know how to do this, but i don't. I only have the ability in my system to draw lines (x1,y1,x2,y2)' to a
bitmap, or write to the bitmap as a byte array. Can someone tell me the stepwise procedure to draw a polygon
of n sides and then fill it? Having trouble finding anything online that doesn't use pre-existing
primitives or libraries.

Thanks,

Joel
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Gmane