9 Jun 2005 03:06
Re: Effective use of C?++ exceptions?
Allan Simonsen <Simonsen <at> rocketmail.com>
2005-06-09 01:06:46 GMT
2005-06-09 01:06:46 GMT
> When I talked to the team , here is a work around > they put in place in 7.1 : "build dependency on run" > > A build still takes 1-2 second per project to say > "Nothing to do"... "Nothing to do".... and then link > > but then > > Invoke "Run" and it just build the projects you > modifyed, link and run ... much, much faster. > > This PROVE the engine can build depenency changes > fast. > > This make no sense... > It's pretty stupid, but what's taking time is actually as much the printing as the verifiying. OutputDebugString (or whatever internal equivalent they're using) is horrifically slow. FastSolutionBuild is a VC7 /7.1 plugin that does much to fix these issues. We're using it extensively. http://www.workspacewhiz.com/FastSolutionBuild/FastSolutionBuildReadme.html Allan __________________________________ Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/ _______________________________________________ Sweng-gamedev mailing list Sweng-gamedev <at> lists.midnightryder.com http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
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