1 Nov 2005 01:16
Re: Anyone use LGPL code?
Ulrich von Zadow <u.zadow <at> gmx.de>
2005-11-01 00:16:44 GMT
2005-11-01 00:16:44 GMT
Mick West wrote: > I think the problem here is that LGPL is a somewhat novel form of > contract that has little or no legal precedence. Has there ever been a > lawsuit alleging violation of GPL (let alone LGPL) that been has worked > through to judgement in American courts? I don't know about american courts, but we've had a case here in Germany where GPL'd code (the Linux netfilter implementation, if I remember correctly) turned up in closed-source routers. The result was that the company had to publish the code linked to GPL code. Since games are distributed world-wide, legal problems in any country can lead to things like this. That said, I think clearing license issues is in many cases a matter of an email or two to the copyright holder. I've had people approach me for written permission to use my open-source libraries. I had the opportunity to check that they were complying to how I meant the library to be used and gave them the security they wanted. YMMV, but you don't really risk anything by taking this route. > To me using LGPL code > feels a little like taking a dubious tax deduction - when you do it, you > benefit, nothing bad happens, but you sleep a little less at night, > thinking "what if I get audited". If you're not complying to the licensing terms, you're on dangerous terrain. I imagine disgruntled employees, tell-tale library bugs and other similar things can cause these things to surface... Regards, Uli -- -- Ulrich von Zadow | Software Development Unit Head ART+COM AG Kleiststr. 23-26 | 10787 Berlin | Germany phone: +49.30.21001-464 fax: +49.30.21001-555 ulrich.zadow <at> artcom.de http://www.artcom.de _______________________________________________ sweng-gamedev mailing list sweng-gamedev <at> lists.midnightryder.com http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
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