Fabrice Lété | 8 Dec 2009 15:12
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Re: vehicle physics

Hello,

PhysX has such an implementation too, and it's tightly integrated into Gamebryo and Unreal 3 technologies
amongst others.

Best regards,
Fabrice

Daniele Benegiamo wrote:
> Richard Fabian wrote:
>> Does anyone use a generic car / vehicle physics model yet?
> 
> Bullet physics library (http://bulletphysics.org) have a Vehicle 
> implementation that have been used in some shipped games.
> 
> Here is an article by Kester Maddock on usage of Bullet vehicle in 
> Madagascar Kartz (PS3, 360, Wii):
> http://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en&pli=1 

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