8 Dec 2009 15:12
Re: vehicle physics
Fabrice Lété <drealmer <at> skynet.be>
2009-12-08 14:12:14 GMT
2009-12-08 14:12:14 GMT
Hello, PhysX has such an implementation too, and it's tightly integrated into Gamebryo and Unreal 3 technologies amongst others. Best regards, Fabrice Daniele Benegiamo wrote: > Richard Fabian wrote: >> Does anyone use a generic car / vehicle physics model yet? > > Bullet physics library (http://bulletphysics.org) have a Vehicle > implementation that have been used in some shipped games. > > Here is an article by Kester Maddock on usage of Bullet vehicle in > Madagascar Kartz (PS3, 360, Wii): > http://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en&pli=1 _______________________________________________ Sweng-Gamedev mailing list Sweng-Gamedev <at> lists.midnightryder.com http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
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