Charles Louis Steinhardt | 22 Oct 2005 02:39
Picon

Re: New Variant

I base much of my decision-making on the style of the prose written by my
fellow players.  So I'm not sure this does much; in fact that much will
still be recognizable.

	-Charles

On Sat, 22 Oct 2005, squirelibbymcafee wrote:

> I am toying with the idea for a new variant (I think it is new) and
> want to get some feedback from fellow GMs before presenting it to the
> general community.  I call it Alias Diplomacy.  After having played
> in a couple of different Diplomacy communities for several years it
> has become obvious that each of us has tendencies that influence how
> we interact with other players in subsequent games.  Player A knows
> that Player B likes to convoy, while Player C is known to stab just
> for the fun of it no matter what the game circumstance.
>
> So in order to overcome that influence, and rather than play a
> straight gunboat game with press, I have come up with Alias
> diplomacy.  The board and rules are the same as standard diplomacy
> except that none of the players know who the others are.  The players
> will communicate using email addresses that I create, each will be
> provided a user id to an email service that I control and can only
> reach each other via that address alone.  Each player will have to
> book mark the log-in page to their email, but I don't see that as a
> major obstacle.  The players will only be identified by their
> country.  Adjudications will be posted solely on my website.  In this
> way, players get to communicate, but not base their actions and
> diplomacy on previous experience with other players.
>
> Of course another alternative is for players to each create an alias
> on thier own, but I thought it would be easier if I provided a set of
> email addresses that all have the same suffix, thereby making it
> easier to maintain an address book for the other players.  After all,
> I know of some players who have more than one alias they play under
> and sometimes it is fun to be somebody else and rather than use those
> alias, I will provide a disposable address that will be deleted after
> the game is over.
>
>
> I haven't completely thought this through and wanted some input
> before presenting the game for a test run.
>
> TY,
>
> Libby
>
> wnrytyrsd
>
>
>
>
>
>
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