2 May 2006 19:06
npc extra() and set npc extra()
Mike Caron <caron.mike <at> gmail.com>
2006-05-02 17:06:14 GMT
2006-05-02 17:06:14 GMT
On 5/2/06, Bob the Hamster <Bob at hamsterrepublic.com> wrote: > On Tue, May 02, 2006 at 09:48:26AM -0700, subversion at HamsterRepublic.com wrote: > > pkmnfrk > > 2006-05-02 09:48:26 -0700 (Tue, 02 May 2006) > > 224 > > new plotscripting commands npc extra() and set npc extra(). These allow you to store up to two numbers that are specific to a particular *instance* of an NPC. Useful for HP (in npcs that act like monsters), mini games, etc. > > --- > > U wip/docs/plotdict.xml > > U wip/plotscr.hsd > > U wip/udts.bi > > U wip/whatsnew.txt > > U wip/yetmore.bas > > This change increases the size of the NPC instance array by at least > 1200 bytes. I am worried this may be a problem for the QB version. It > will compile, but does it run? 1.2k is a lot when you are barely > squeezing into 640k. > > I do like this feature-- I will definitely use it when I get back to > developing Baby Bob further-- but it may be best to leave it out until > after we drop QB. Well, it runs my game without crashing (an issue that I'm in the process of detailing notwithstanding). So... -- Mike Caron Final Fantasy Q http://finalfantasyq.com
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