mcvmcv | 2 Jun 2007 14:11
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Re: 18EU for three players?

On Sat, Jun 02, 2007 at 01:37:28AM -0400, Maisnestce@... wrote:
> Akke Monasso wrote:
> 
> > The one feature that I did not like in 18EU was the route-building.
> > Because towns do not count towards train-movement, we had a lot of
> > routes where trains were running through the maximum amount of cities
> > and then 3 or 4 towns at either end of the route, which made for some
> > unlogical routes. Is this still a feature in the final version, or was
> > there a flaw in our groupthink?
> 
> In the early game you get some routes like that, but later on the red-red 
> bonuses become larger than any plausible number of towns you might append to a 
> route.  When that happens, most routes will have towns only in the middle, and 
> the routes become somewhat more historically plausible and easier to evaluate.  
> (Logical is somewhat in the eye of the beholder.)

A red-red run isn't always the optinal route. Sometimes you just don't
have a good red-red run, and having a good red-red run for both trains
is pretty rare.

mcv.
--

-- 
Science is not the be-all and end-all of human existence. It's a tool.
A very powerful tool, but not the only tool. And if only that which
could be verified scientifically was considered real, then nearly all
of human experience would be not-real.                  -- Zachriel

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Gmane