2 Jun 2007 14:11
Re: 18EU for three players?
On Sat, Jun 02, 2007 at 01:37:28AM -0400, Maisnestce@... wrote: > Akke Monasso wrote: > > > The one feature that I did not like in 18EU was the route-building. > > Because towns do not count towards train-movement, we had a lot of > > routes where trains were running through the maximum amount of cities > > and then 3 or 4 towns at either end of the route, which made for some > > unlogical routes. Is this still a feature in the final version, or was > > there a flaw in our groupthink? > > In the early game you get some routes like that, but later on the red-red > bonuses become larger than any plausible number of towns you might append to a > route. When that happens, most routes will have towns only in the middle, and > the routes become somewhat more historically plausible and easier to evaluate. > (Logical is somewhat in the eye of the beholder.) A red-red run isn't always the optinal route. Sometimes you just don't have a good red-red run, and having a good red-red run for both trains is pretty rare. mcv. -- -- Science is not the be-all and end-all of human existence. It's a tool. A very powerful tool, but not the only tool. And if only that which could be verified scientifically was considered real, then nearly all of human experience would be not-real. -- Zachriel This is a message from the 18xx mailing list.
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