Stephen Glenn | 13 Aug 2012 07:27
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How Does One Learn / Teach Big Heavy Wargames

Greetings,

From time to time I get it into my head that it might be fun to play a big,
heavy wargame. But then I check out the rulebooks and that thought quickly
fades. Pages and pages and pages of text, exceptions, etc...

But then it occurs to me -- SOMEBODY is playing these games. Maybe someone
like you? My question -- how do you do it?

Do you read the entire manual at once? How do you remember the rules on
page 1 once you get to page 5? How do you remember the rules on page 5 once
you get to page 20?

Seriously, it seems remarkable that people can do this. When you start the
game do you have the entire rulebook digested? Or are you constantly
referring to the rulebook to look up details? Doesn't diving into the
rulebook so much detract from the entertainment?

How do you teach these games to your opponent? Is it understood that both
players read and digest the manual beforehand before play starts? I imagine
it would take hours to teach a big, heavy wargame.

Is it expected that you will probably get alot of rules wrong on your first
play?

Here's a rule from a popular big, heavy wargame:

"13.1.8 SR and the Reserve Box: Units may SR out of the Reserve
Box into any space containing a supplied unit of the same
nationality within the stacking limit. Exceptions: Not into spaces
containing only the British ANA or Turkish SN Corps. Corps may
also SR out of the Reserve Box into any supplied friendly capital
or supply source in their nation. Rule 14.1.5 for Serbia special
supply does not allow SR from the Reserve Box. However, Serbia
Corps can SR from the Reserve Box to Salonika since it is a supply
source for the Serbs. A British Corps using SR between the
Reserve Box and any space in the Near East counts as the single
corps that may be SR’d by sea under rule 13.2.1. US Corps may
SR from the Reserve box to any Allied-controlled port in France
even if the port space does not contain a US unit."

I think that one paragraph contains more rules than Ticket to Ride and
Carcassonne combined. And that's just a small portion of the bigger
picture. How do you keep all that information in your head?

In general, I'm just curious about the overall methods you use to learn and
teach big heavy wargames.

BONUS POINTS IF YOU CAN TELL ME WHAT GAME THAT RULE IS FROM :)

-- 
Stephen Glenn
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Gmane