6 Jun 2006 15:05
Re: steering sensitivity and deadzone
<wino <at> piments.com>
2006-06-06 13:05:03 GMT
2006-06-06 13:05:03 GMT
> Do you have the same problem when playing with the mouse? > > If you don't have the same problem then perhaps you should take a look > at the calibration again. I ran an experiment with 'jscal' and found > that it was possible to calibrate the joystick in such a way that it > exhibited an on-off response, which of course made it impossible to > drive. > Thanks for explaining a little of the how the calibration is coded. I think I can see how that ties into what I am seeing. Responce like a chopped off parabola. With the values I gave it, a broad dead zone then very steep rise. Yes , the mouse is the same, so it's not an external joystick util interfering here. In fact, mouse steering is a better way to see the effect because you can have the mouse pointer over the nose of the car and the extent of the dead zone is a lot more evident (although you can't put any numbers on it). It seems the basic problem is that we need full lock to recover from a skid or crash but most of the time very limited steering. Joysticks , even plastic steering wheel types , only have a very limited movement. Real cars probably have two full rotations of the wheel. This probably means some trick has to be found which deviates from correct modelling of a car. Could you point me to where this is coded? I'll experiment a bit and see if I can get something that works a bit better. Thanks again for your help.
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